Survival Idle
Survive or die trying.
Survival Idle is a successor to my game, SurvivalScape (Steam Itch.io)
How to Play
- Earn Gold by killing enemies
- Gold can be clicked on to be collected immediately
- Spend Gold in the shop for temporary run upgrades
- When you die, you earn Crystals based on your score
- Spend Crystals on the main menu for permanent meta upgrades, new abilities, and traits modifying abilities
- Toggle on auto upgrade to immediately upgrade a stat when you have enough Gold (upgrades cheapest first)
Survival Idle is intended to be a passive incremental game placed in the corner of your desktop. The downloaded version sits on top of other windows allowing you to do other things while playing.
On Desktop: Right click + drag to move the game window.
Join the SurfsUp & SurvivalScape Discord Server for feedback and updates!
| Updated | 27 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows, Linux |
| Rating | Rated 4.1 out of 5 stars (10 total ratings) |
| Authors | bearlikelion, RunnyBabbit |
| Genre | Survival, Action |
| Made with | Godot |
| Tags | 2D, Automation, Casual, Clicker, Desktop Pet, Godot, Idle, Incremental |




Comments
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It would be nice to have more than 2x speed.
It’s in the works! The new upgrade tree has 4x and 8x speeds available in a future update.
Thank you so much!
archers can't hit skeletons that get right up against them. one was directly to my right and all my shots blasted right past it.
This will be fixed with the next update! But, it’s grown immensely in scope. So far I’ve been working on new art and UI with the help of my friend runnybabb1t. I also plan on completely overhauling the shop and upgrade system from the feedback I’ve been receiving.
Thanks for playing, and thank you for commenting and providing feedback!
Nice game. A few things, 2X is still too slow, is it possible to add 4x or even 8x? Also, I don't know if it's a bug, but when an enemy gets to the archer, the archer can't kill it apparently because it's too close, so basically spending gold on health is useless since as soon as one enemy touches him it's certain death, no matter the health. Also, I don't understand why yet, but the first life lasts like 15-20 minutes, but the second life lasts just 2 or 3 minutes, I don't know if it's intentional, but I'd check the balance on that too. Other than that is't a pretty cool idle game. Good job!
Thank you for the feedback! I plan on adding in both 4x and 8x speed as meta upgrades in the future. Failing to hit enemies point blank is a bug, it seems to only happen on the web build and not on the desktop download.
There’s a bug where difficulty doesn’t reset on death, it scales based on the current run time and since the timer doesn’t reset, the game is just as hard when you die as it is when you get up.
I am planning to update and improve everything, but I’ve been busy trying to find a job. I only spent a few days on this to prototype an idea and it’s had more players than anything else I’ve released on Itch.
Thanks again for playing and thank you so much for commenting.
Yes, sorry, I pointed those things out and then I scrolled down the comments and I saw that other people had already pointed them out too. All good, take your time, I'll check it again when it's fixed. Good luck with your job search!
Thank you so much ❤️
Fun game!
I ran into a bug where the as soon as the first enemy touched the player, the archer could no longer reach it with its shots and kept shooting over it while the enemy killed the player.
I feel like movement could be fun as well as adding more enemy variety.
you should go check out his game called Survival Scape, tons of fun, even has leaderboards to challenge your friends.
Funny ow the game starts with 2 times speed and it is already very slow.
I dont even wanna imagine what torture it is watching it run at 1 times speed....
like, first off, it would be nice if we could move.
but even without that, as said, please give us more sppeed option, like 5 times speed or such.
currently it's jsut a pain to watch for like 3 seconds for the next single enemy to step into the radius.
Thank you for your feedback! I will implement an increase game speed meta upgrade for each class.
The fastest way to gain crystals is to start a run and immediately quit. You get 1 crystal for a couple seconds of clicking. Perhaps a minimum score before you start earning crystals would be a good idea?
Thank you for bringing this up, I'll add a minimum score for a reward.
Although one crystal isn't much in the long term, it would take 25 quits to reach the first upgrade.
When units are on you your arrows just crosses them instead of prioritizing the focus on the closest ennemy, wich is a clear issue.
It makes the HP up upgrade useless.
Also, range up should be capped since it's useless to have more than what's visible.
I just never upgrade it.
Collecting coin speed is not that usefull since later you get closer ennemies.
I greatly appreciate your feedback! I'll look into fixing the issue with close range targeted. I believe enemies are getting behind the projectile spawn point causing arrows to miss.
What if the camera zoomed out for larger ranges so you could always see the full screen?
Does the enemy speed scale too quickly? It increases with the run time until a cap is reached (2x speed). I think coin upgrade is useful once piercing is unlocked, so enemies that die further away allow you to pickup the reward quicker.
I would suggest reworking the speed upgrade or adding it more value, maybe chance to double the reward, same for the range, would be good to add a passive on it, like chance to launch 2 arrow for example, they are okay-ish upgrades but not necessary that's more what I meant
Thanks again for your feedback!
A new patch has made Pickup Speed / Range permanent meta upgrades and fixed missing enemies at point blank range. You can read the full change log in my first devlog
I have to click the auto buy options again every run? :O
Should it save your previous auto-run choices between runs?
I'll implement that!
That would be great :)
Auto buy options now save between runs :)
You can view the full patch notes in my first devlog