Sleepy Dieties - A dice-driven narrative experiment blending mythology and choice

Roll the dice, shape the story. Born from a conversation with my brother-in-law Nate, this weekend prototype explores what happens when you mix the dice-based storytelling of Sleepy Gods with the dialogue depth of Disco Elysium.

Gameplay

Navigate branching narratives where dice rolls determine your fate. Each choice and roll weaves a unique mythological tale as you interact with slumbering deities and shape their dreams.

Tech

  • Dialogue System: Dialogic for Godot
  • Visuals: AI-generated art via self trained Stable Diffusion checkpoint

A quick prototype exploring narrative design and procedural storytelling - rough around the edges but full of potential.

Updated 15 hours ago
StatusPrototype
PlatformsHTML5
Authorbearlikelion
GenreInteractive Fiction
Made withGodot

Leave a comment

Log in with itch.io to leave a comment.