Reworked Major Mechanics and Big Bug Fixes


Hello players!

Huge thanks to anyone who took the time to download and play the game recently, the feedback I received was invaluable and some major changes went into this build:

Bosses Reworked:

Not only have the bosses difficulty increased, the spawn timer no longer stops when a boss spawns. So enemies constantly be a threat throughout the fight. Once the boss has been killed the spawn timer stops and players then have to clear all remaining enemies to achieve victory. Boss kills now award +5000 score.

Individual Ability Cooldowns:

A lot of the feedback was about how powerful players felt since all abilities shared a single "Firerate" cool down. Now, if an ability is selected it starts at a 3 second cool down which can be reduced with level ups. This should greatly increase the base difficulty of the game.

Bug Fixes and Version:
We have a new version (0.42 at this point) that increments on export based on my changes, this way we can keep track of what build people are playing on. Additionally you will no longer get level up with abilities you already have, the wizard will no longer hold his staff upside down, and you cannot receive the health power up at full health.

Thank you to everyone who played the game!

-Mark

Files

SurvivalScape.zip 58 MB
Feb 13, 2024

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