MPDC Public Test Available Now!
Hello Everyone ๐
A few weeks ago I unexpectedly lost my job. I have been spending my new found free time trying to create the game of my dreams, a 2D Multiplayer Game inspired by classic Zelda.
This is my first real project in Godot and my first multiplayer game. Starting with the hard stuff, I worked on the game's netcode and multiplayer infrastructure before diving into gameplay. I now have a working prototype showcasing the core mechanics and combat that I am really proud of!
MPDC is best played with friends, but if you're looking for people to play with we have a public Discord server you can join. It takes at least 2 players to start a lobby. The game's strategy and tactics also change depending on the player count, I advise you try a few different "game modes"
- 1v1 (Duel)
- 3-5 Players (Standard)
- 6-8+ Players (Chaos)
I am looking to get community feedback on the game, we have a short survey asking some questions about your experience and where I should focus development next.
The game runs on a dedicated Microsoft Azure server located in the central US, and while playable from the EU there is latency. Testing the game it seemed playable with ~150ms ping from Europe. I do plan on expanding servers to other regions providing this test goes well.
I will be monitoring performance of the server throughout the weekend, looking at max concurrent player count, max concurrent lobbies, ram, CPU, and network usage.
I really hope you enjoy the game, take the time to fill out our feedback survey, join the Discord, and comment/follow/rate us on itch.io
Thank you so very much,
-Mark
Files
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MPDC
Dec. 2020 - Solo Development - Dedicated Server Multiplayer - Godot
Status | Prototype |
Author | bearlikelion |
Genre | Action, Shooter |
Tags | 2D, Casual, Fantasy, Fast-Paced, MMORPG, Multiplayer, Pixel Art, PvP, Top-Down |
Languages | English |
More posts
- Art Overhaul & UpdatesMar 19, 2021
- New Music, New Mode, & New BalanceMar 12, 2021
- Dungeon Crawling comes to MPDCMar 05, 2021
- Animations!Jan 21, 2021
- First Audio PassJan 13, 2021
- Survival Waves ReworkedJan 11, 2021
- New UI and Balance ChangesDec 27, 2020
- Survival comes to MPDCDec 18, 2020
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