Survival Waves Reworked
After the latest play test we had 6 people playing survival hitting the 16th wave!
We quickly realized an issue where waves were still spawning on a static timer (65s) creating about a minute of downtime between each wave. So I have re-worked the wave spawning system to start 5 seconds after the last enemy is killed, creating a quicker more fast-paced challenge.
In addition, this update includes changes to enemy spawn rates and labels above the pickups showing what they do.
Test it out, and good luck!
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